And I prefer the fact that there are fewer clashes between graphics so I don't have to use 'k' or use temporal context to work out what some object is. On the other hand if you were learning Japanese you probably would spend a lot more time analysing each character and it will be some time before you are automatically translating them.įor me I see plenty of detail in the 16x16 tiles because I've gotten used to them. you don't make a conscious effort translating every squiggly line in every letter, straining to see every detail, but that's because your brain has adapted to it. When you see a word in English your brain has already translated it into a concept. It's the same as reading (well not that complex, but similar in principle). With darker textures representing walls and floors, grasses and rivers, Obsidian looks fantastic for any style of play. Pretty soon it is automatically translating that small picture of a dog into the concept 'dog' without me having to consciously think about it or strain my eyes. The Obsidian Graphics Set is a 16×16 medieval stylized tileset. The human mind is amazingly good at creating an association between an image and concept, even with a 16x16 image. To you the icons look indecipherable because you played the majority of your game in ascii.įor me the pictures are perfectly clear and I've only played the game a few days. to have to depend on context and recent events to distinguish what something is, instead of having the thing itself clearly indicate what it is. Well for me that sounds far more cumbersome. from a Dwarf Fortress tileset: You could use a tileset in OpenGL directly as a. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) sprite not showing up in game unity If you hope to build a stronger team. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. I talked with Dibujor via email about it and I won't quote a private conversation, but he was more than happy to see the sprites being used by players.Want to start playing? Read this sidebar! Both started, then stopped working on, a 24x to 32x tileset. I've sourced the sprites from websites like or, using sprites for non-commercial use or asked artists on deviantart and other sites directly, while the initial idea of this tileset was to give life to abandoned sprites by Obsidian Soul and Dibujor. It's been 5 years and over 10.000 variations of sprites. I had a blast making it and I hope you had some fun playing with it, but considering that it will be replaced by the much better Steam release anyway, I don't feel like it's worth to disentangle and identify exactly where I got which sprite from and by which author. Just to be super clear, this is NOT the SteamDF tileset. Cheers, Meph (As a note, everything on the screenshot except the dwarf equipment and the UI is from my own set. Since I have been far from diligent at posting proper credits for the open-source or free-to-use creative commons sprites I've used in the set, and I don't want this to reflect negatively on Toady One, I've decided to take this tileset down. If there is enough interest, I could start making posts about how the new tileset is set up helping other tileset authors with adapting their sets.
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